
First step was to create a generic ‘Board’ and ‘Rider’ class that represent, at the most basic level, a board and something that rides it. So I’ve been pulling apart my class structure to get something that’s much more flexible. I guess its been Dark Souls (again) making me mull over this – the way the same basic enemy can present a very different challenge depending what weapon they’re armed with and what armour they’re wearing.
#JOUST EMULATOR MAC UPGRADE#
There’s going to be different ways to arm your jetboard and a weapon upgrade system – if I treated the enemies and jetboards differently I’d end up with far more combinations of opponent which would make things much more interesting. I’d also been thinking about the rpg-lite elements to the game. But as the game’s called ‘Jetboard Joust’ it makes more sense to have at least some of the enemies riding jetboards like the player.
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I didn’t really think about this at first – I thought that the enemies would be your usual SHMUP fare, different types of robots/spaceships and the like.
